Eldren

Project roadmap

Roadmap

Eldren is currently in the early planning stage. This roadmap describes the general order in which the project may develop. Features and priorities may change as systems are tested and the overall design becomes more specific.

01

Planning and Design

02

Foundational Prototype

03

Playable Core Systems

04

Economy and Interaction

05

Content and Balance

06

Testing and Expansion

Phase One

Current focus

Planning and Design

Current work is focused on defining the game's identity and major systems.

Planned work includes

Establishing the core gameplay loop

Documenting character progression

Organizing combat, magic, gathering, and crafting skills

Planning the city and dungeon structure

Defining the economy and item-quality systems

Establishing the visual direction

Building this website as a living design document

Phase Two

Planned

Foundational Prototype

The first prototype will focus on basic technical systems rather than a large amount of content.

Possible features include

Player accounts and character profiles

Database structure

Basic navigation and interface design

Stamina, Mana, Health, and other resources

Timed actions and cooldowns

Inventory and item storage

Early skill progression

Phase Three

Planned

Playable Core Systems

Once the basic framework works, development can move toward a small playable version of Eldren.

Possible features include

City locations and districts

Skill training

Basic gathering and crafting

Trading and item listings

Simple combat

Early dungeon floors

Monsters, loot, and injuries

Phase Four

Planned

Economy and Player Interaction

The next stage will focus on the systems that allow players to affect one another and the larger world.

Possible features include

Expanded player marketplace

Item quality and material variation

Salvaging

Social features

Player-versus-player combat

Crime, risk, and location-based consequences

Additional crafting professions

Phase Five

Planned

Content and Balance

After the major systems are functional, the game will need enough content and balance to support continued play.

This may include

More dungeon floors

Additional monsters and encounters

Expanded skill trees

More materials, recipes, and equipment

Economic balancing

Combat balancing

Better artwork and interface feedback

Phase Six

Planned

Testing and Expansion

Later development will focus on testing the game with real players and improving it based on how its systems interact.

Possible goals include

Closed player testing

Bug fixing and performance improvements

Balance adjustments

Expanded maps and locations

More visual artwork

Simple combat or environmental animation

Preparation for a wider public release

No firm release dates have been established. The immediate goal is to create a coherent design and build a small working foundation before expanding the project.

Follow along

Watch the Project Take Shape

Progress notes, design discussions, and artwork are published in the development log. Recent entries include Planning the Core Experience of Eldren, Skills, Magic, and Combat in Eldren, and Beneath the City: Designing Eldren's Dungeon.