Eldren

About the project

About Eldren

Eldren is a persistent browser-based fantasy MMO currently in the planning and design stage. It is intended to combine the long-term progression of browser games with the freedom, experimentation, and economic interaction of a sandbox MMORPG.

Persistent world

Browser-based

Fantasy MMORPG

Planning and design stage

Adventurer approaching the violet-lit dungeon beneath the fantasy city of Eldren.

Inspiration

Built from Familiar Ideas

The main inspirations for Eldren are Torn and Ultima Online. Torn shows how a persistent game can stay engaging through short daily visits, long-term goals, limited resources, timed actions, and player interaction.

Ultima Online inspires classless skill development, crafting, gathering, open-ended careers, and a player-driven economy. Eldren also draws on Diablo's approach to loot and equipment variation and Skyrim's flexible character progression.

Main inspiration

Torn

Short daily visits, long-term goals, limited resources, timed actions, and player interaction. Read about Torn on Wikipedia.

Main inspiration

Ultima Online

Classless skills, crafting, gathering, open-ended careers, and a player-driven economy. Visit the official Ultima Online site.

Also draws on

Diablo

Loot and equipment variation. See the current Diablo game.

Also draws on

Skyrim

Flexible, open-ended character progression. Read about Skyrim on Wikipedia.

The goal is not to recreate any one of these games, but to combine useful ideas from each of them into a distinct browser-based fantasy world.

Illustrated concept map of the fantasy city of Eldren, with labelled districts around a central keep and dungeon gate.

Project goals

An Online World That Lasts

The main goal is an online world that can support years of character growth, economic activity, exploration, and interaction between players. Progress should feel meaningful over long periods without requiring players to stay logged in constantly.

Players should be able to choose how they take part:

Dungeon adventurers may pursue dangerous enemies and rare rewards.

Crafters, merchants, gatherers, and other specialists contribute to the economy from different directions.

Solo play should remain viable, while cooperation and competition provide additional opportunities.

About this website

A Living Design Document

This website is both an introduction to Eldren and a living design document for the project.

What the site is for

Organizing ideas

Explaining planned systems

Tracking development goals

Sharing artwork

Publishing updates as the game develops

Who it is for

People interested in:

Persistent browser games

Fantasy MMORPGs

Sandbox progression

Mostly text-based games that favor depth over graphical spectacle

Keep exploring

See How Eldren Is Taking Shape

Read about the planned systems, follow the project's phases, or browse the development log.